
Inspirational Learning App

PROJECT TYPE
PROJECT DURATION
This Project aims to provide the target audience (11 - 16 year old school children in the United Kingdom) with a set of educational courses and career guidance in a simple, fun & engaging way.
.
Project Overview
Solution Preview
Sneak Peak into Figma
Final Designs
Research Preview







Mobile-first application (iOS & Android)
Legal & Compliance
High-quality course content
Stakeholder Dependencies
Dynamic onboarding flow (based on user inputs)
Responsive support for tablet/web







Initial Sketches & Wireframes







Final Designs








Desktop Version


Inspirational Learning App

PROJECT TYPE
PROJECT DURATION
This Project aims to provide the target audience (11 - 16 year old school children in the United Kingdom) with a set of educational courses and career guidance in a simple, fun & engaging way.
.
Project Overview
Solution Preview
Sneak Peak into Figma
Final Designs
Research Preview







Mobile-first application (iOS & Android)
Legal & Compliance
High-quality course content
Stakeholder Dependencies
Dynamic onboarding flow (based on user inputs)
Responsive support for tablet/web







Initial Sketches & Wireframes







Final Designs








Desktop Version

Inspirational Learning App

PROJECT TYPE
PROJECT DURATION
This Project aims to provide the target audience (11 - 16 year old school children in the United Kingdom) with a set of educational courses and career guidance in a simple, fun & engaging way.
.
Project Overview
Solution Preview
Sneak Peak into Figma
Final Designs
Research Preview







Mobile-first application (iOS & Android)
Legal & Compliance
High-quality course content
Stakeholder Dependencies
Dynamic onboarding flow (based on user inputs)
Responsive support for tablet/web







Initial Sketches & Wireframes







Final Designs








Desktop Version
